Gm Book of Villains Minions & Tactics HC (C: 0-1-2)

Relisted
This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play. A game master's biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five 'Big Bosses,' along with insights into how they use their minions strategically in order to decimate any heroic threat that might cross their paths.